There are two parts to developing Augmented Reality applications that use ARToolKit; writing the application, and training image-processing routines on the real world markers that will be used in the application.
Developing the application
In writing an ARToolKit application...
Tuesday, December 21, 2010
Tuesday, December 14, 2010
How to import VRML model in ARToolkit

Each pattern is associated with an image.
The mapping between pattern and image is found in
C:\ARToolkit\bin\data\vrml_data for simpleVRML.exe program
and C:\ARToolkit\bin\data\multi_vrml_data for the multiVRML.exe program.
For the simpleVRML.exe program, the patterns to be...
How to generate marker

Marker
In order to create your own markers you have to start with a new blank rectangle. To make it simple you can use the blankPatt.gif (Picture 5) located in the patterns folder of the ARToolKit installation.
The next thing you have to do is start the mk_patt.exe file...
XNA Programming and XNAGoblin

Installing XNA
This beta also does not include the additional starter kits and tutorials which will be made available upon final release of XNA Game Studio Express and/or as part of your XNA Creators Club subscription
Instructions
- Install Microsoft Visual C# 2005 Express...
Camera Calibration for AR

Using ALVARHere’s system environment :• Windows XP (SP2) • Visual Studio 2008 Professional• XNA 3.1• Logitech QuickCam Pro 9000Configuring Environment Variable :Click Start > Left Click My Computer > Properties >Advanced System Settingsin the Advanced Tab, choose “Environment...